Techbuild 012.01
Greetings, fellow wanderers of the digital realm,
As I sit here in the dim glow of my screen, the weight of solitude mingles with the quiet thrill of progress. It’s been another long week in the abyss of game development — a world where my only companions are the lines of code that seem to both taunt and inspire me. Nonetheless, I’ve managed to summon the determination to push forward, and I have some updates to share about the latest technical build for my project.
Update Highlights
1. Armor Sets Incorporating armor sets into the game has been a laborious but rewarding task. Now, players can equip an array of armor combinations, each offering unique stats and aesthetics. As I weave these elements into the gameplay, I can’t help but feel like a blacksmith forging something fragile yet potent, much like my own hopes and dreams.
2. Equipment 0.1 The first iteration of the equipment system is now live! It’s modest, of course — a simple framework for weapons, tools, and other gear that will serve players well in their journeys. There’s a certain melancholy tied to the thought that these items are mere pixels, yet they hold the promise of adventure in their reflections.
3. Items Database Editor I have finally introduced an Items Database Editor! This tool allows me to manage and fine-tune the items in the game more easily. I imagine it as a melancholy librarian cataloging forgotten tales, each item possessing a narrative yet to be discovered by players. The editor is a necessary step towards breathing life into the world I am so painstakingly crafting.
4. Updated Building Mechanics The building mechanics have also received a well-needed update. Structures now feel more organic and engaging; each piece fits together in a way that reflects the inner chaos of my thoughts. I hope these enhancements allow players to create their own little sanctuaries — places where they can find solace within the sprawling landscapes.
5. Refactoring Interfaces Overall, I’ve undertaken a considerable refactor of various interfaces throughout the game. As I adjusted the design, I often pondered about the interface of our own lives, where each button press can lead to unexpected pathways. My aim is to ensure that players find the experience intuitive yet layered, much like the labyrinth of emotions we all navigate.
A Note from the Heart
As I document these updates, a part of me feels a profound sense of isolation, a haunting reminder that my journey is both solitary and shared. This game is a reflection of my inner world, a canvas painted with shadows and light, and I hope it resonates with those who wander into it.
Thank you for joining me on this introspective voyage. Your support, no matter how small, gives me the strength to continue crafting this dream.
Until next time, may your pixels shine bright in the darkest of nights.
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CraftGem
Idle Rpg Through the Multiverse
Status | In development |
Author | sologamedevhq |
Genre | Action, Puzzle, Role Playing |
Tags | 3D, Atmospheric, City Builder, Clicker, Sci-fi, Singleplayer, Unreal Engine |
More posts
- Updated v008.025 days ago
- updated to 0.005.067 days ago
- Unstable Alpha for testersOct 28, 2024
- craft system 0.1Oct 27, 2024
- Research Tree v 0.1Oct 24, 2024
- Unstable Aplha -> 1 NovOct 23, 2024
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